                    Map Submission

Map Name:	Ultima Thule  (UltimaThule.h3m)
Map Maker:	Pitsu the Evil God (Kalle Kilk)
E-Mail Address:	kkilk@yahoo.co.uk

Map Type:	Single player (1 Human/7 Computer)   
		Shadow of Death Expansion Pack required
Language:	English

Description:	Young prince of Sookyla kingdom goes to look for the edge of the 			world, which is north from the mystical land- Ultima Thule. The creator of 		the World does not like his trip and makes serious efforts to stop him. 		Only by help of Player, he MAY succeed and return from the Edge with an 		artifact, what coming generations will call "holy grail".
		
Special Win:	build grail structure.
Special Loss:	Lose Prince Juss
Special Other:	None

Difficulty:	Expert
Size:		Large, 2 levels both moderately full

Play-Testers:	Orbik (Mrt Suga orbik.cool@mail.ee)
		Creature (Aare Klooster creature@lanparty.ee)
		MailmanMel (mailmanmel@hot.ee)
		Ace (djace007@hotmail.com)


Designer Notes:

This map was first supposed only for testing some features what map editor allows, but which are not commonly used. As I got a nice idea how do connect it to Astralwizard Map Making Contest, I included the theme of Ultima Thule and The Edge. Of course not everything I planned, worked out as I supposed, but the rising problems probably kept me interested in the project. 
I also have to apologize for possible events which ruin the game (Do not know any yet, but as it is the 2nd map in my life, there may be some bugs), and of course my eangelisch sucks pretty much, sorry whose mother tongue it happens to be. 


SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!



SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!


	
	Home island: Get Juss on sea ASAP, since you need resources to build up cities.
Build early resource silos.
Use two strong heroes to keep blue player in his main castle.
The stronger you are the lower is probability that prisons 1 and 2 will come out from their prisons.
You may need to travel wood and ore to release gen. Vaher.

	On the sea: do not enter into Harpie Circle before Juss is at 8 lev. If you have problems to reach lev 13. use sirens and harpie event in front of quest guard for experience.

	Cursed Haven: Get the dragonfly behind the sholar (hidden event). Obviously you must sacrisfy all slower troops (There is a nice altar for that). 
Lower left corner has stables. DO NOT FORGET BLUE KEYMASTER TENT! After tent, summon boat ASAP and continue on water. Use "scuttle boat" where needed.

	Juhan & island: You need him later for dark blue key, so do not let him die or get stuck before. Use goblins and magic arrow to conquer the city. Go home and get some strong troops (equal to 100 mighty gorgons or more).

	Puzzle Island: Buy heroes to block wrong exits.
	
	Maelstrom: You had to dissemble admirals hat to get by the Maelstrom. Split your weakest army by 1. If you do not have any vacant slot, use gates of Ultima Thule.

	Elementals: Phoenixes are on a peninsula in North. Some of them join for free. Use Visions spell.

	Island: You need Juhan now. Remember that ghosties can "age". So stacks of low level units may suffer less casualties. You do not need to beat the gorgon guy, you will find only some creature (gorgon) dwellings.

	Ultima Thule: Check the quest labyrinth. Conquering Jlinn opens the way to Inferno (castle gate). In trap-labyrinth use "view earth", change the plane to "underground" and take a bit south. You do not need to visit Jlinn Downtown and Mountains of Halloween. You NEED: diplomats ring (defeat master gremlins) OR bring 1 enhancer (magic peninsula single enhancer joins your army), defeat Torosar (purple hero), bring 10000 mercury (hidden-event labyrinth), Cards of prophecy (seer on magic peninsula, between big trees, asks for emblem of Cognizance). 
Use mighty gorgons to capture Jlinn "Citizen's home" and buy 100 gremlins and 6 mages for guard on way to Inferno town..

	Mid UT: Be warned, 1 or 2 Flies have really strong armies (1000 elves + all the others). Take a strong stack of MGs or Chaos hydras with you. DO NOT ENTER THE ONE-WAY TELEPORT(guarded by BDs) WITHOUT SPELLBINDERS HAT. Note: after defeating a Fly, you may get him offered in your tavern or in someone else tavern. This may change the way how the final stage plays out. 
	
	The final rock: Dig for the grail. DD on the cursed ground in lower-left corner.

	The Edge and Mid UT: If you have made it so far, you are smart enough to find your way further! 

	
	 

	
 



